Auto resizing cells
This commit is contained in:
@@ -16,6 +16,7 @@ getrandom = { version = "0.2.10", features = ["js"] }
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rand = "0.8.5"
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wasm-logger = "0.2.0"
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log = "0.4.19"
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regex = "1.9.3"
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[workspace]
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members = ["src-tauri"]
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@@ -8,7 +8,7 @@
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},
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"package": {
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"productName": "minesweeper",
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"version": "0.0.0"
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"version": "1.0.0"
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},
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"tauri": {
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"allowlist": {
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83
src/app.rs
83
src/app.rs
@@ -2,11 +2,15 @@
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// use serde_wasm_bindgen::to_value;
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use wasm_bindgen::prelude::*;
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use web_sys::HtmlInputElement;
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// use wasm_bindgen_futures::spawn_local;
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use yew::{prelude::*, html::Scope};
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// use log::info;
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// use wasm_bindgen::JsValue;
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use wasm_bindgen::JsValue;
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use regex::Regex;
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use minesweeper_ui::components::board::BoardComponent;
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@@ -22,7 +26,10 @@ pub enum Msg {
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Discover{ cell: Cell },
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Flag{ cell: Cell },
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Reset,
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ToggleSettings
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ToggleSettings,
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UpdateHeight,
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UpdateWidth,
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UpdateMines,
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}
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pub struct App {
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@@ -59,12 +66,8 @@ impl Component for App {
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fn view(&self, _ctx: &Context<Self>) -> Html {
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let b = self.game.get_board().clone();
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let mut style = String::new();
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if !self.show_settings {
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style = format!("height: 0px; transition: height 1s;");
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} else {
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style = format!("height: 98px; transition: height 1s");
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}
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let style = format!("height: {}px; transition: height 1s;", if !self.show_settings {0} else {98}).to_string();
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html!{
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<main class="container">
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// Disable context menu
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@@ -96,17 +99,18 @@ impl Component for App {
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<div class="custom-settings">
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<div class="setting">
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{"Height "}
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<input class="text-input" id="height-input" type="text" value="10"/>
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<input class="text-input" id="height-input" type="text"
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oninput={self.link.callback(|_| Msg::UpdateHeight)}/>
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</div>
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// <br/>
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<div class="setting">
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{"Width "}
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<input class="text-input" id="width-input" type="text" value="10"/>
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<input class="text-input" id="width-input" type="text"
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oninput={self.link.callback(|_| Msg::UpdateWidth)}/>
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</div>
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// <br/>
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<div class="setting">
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{"Mines "}
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<input class="text-input" id="mines-input" type="text" value="10"/>
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<input class="text-input" id="mines-input" type="text"
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oninput={self.link.callback(|_| Msg::UpdateMines)}/>
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</div>
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</div>
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<div class="preset-settings">
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@@ -115,10 +119,6 @@ impl Component for App {
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<button class="preset-setting">{"Hard"}</button>
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</div>
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</div>
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// if self.show_settings {
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// }
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</div>
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<div class="game">
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@@ -132,19 +132,64 @@ impl Component for App {
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}
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fn update(&mut self, _ctx: &Context<Self>, msg: Self::Message) -> bool {
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let d = web_sys::window().unwrap().document().unwrap();
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let get_mines = || {
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let text = d.get_element_by_id("mines-input").unwrap().dyn_into::<HtmlInputElement>().unwrap().value();
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let re = Regex::new("^((0+)|((0*)(1|[2-9]|[1-9][0-9]|[1-8][0-9]{2}|9[0-8][0-9]|99[0-8]|999)))$").unwrap();
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let mut value: usize = self.num_mines;
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if re.is_match(&text) {
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value = text.parse().unwrap();
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}
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return value;
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};
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match msg {
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Msg::Discover {cell} => {
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self.game.show(cell.get_pos());
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},
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Msg::Flag {cell} => {
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self.game.set_flag(cell.get_pos(), !self.game.get_cell(cell.get_pos()).is_flagged());
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}
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},
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Msg::Reset => {
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self.game = Game::new(self.height, self.width, self.num_mines);
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self.game.start_board();
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}
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},
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Msg::ToggleSettings => {
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self.show_settings = !self.show_settings;
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},
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Msg::UpdateHeight => {
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let text = d.get_element_by_id("height-input").unwrap().dyn_into::<HtmlInputElement>().unwrap().value();
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let re = Regex::new("^(0*)(1|[2-9]|[1-9][0-9]|[1-8][0-9]{2}|9[0-8][0-9]|99[0-8]|999)$").unwrap();
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if re.is_match(&text) {
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self.height = text.parse().unwrap();
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let mines = get_mines();
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self.num_mines = mines.min(self.height * self.width);
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self.game = Game::new(self.height, self.width, self.num_mines);
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self.game.start_board();
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}
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},
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Msg::UpdateWidth => {
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let text = d.get_element_by_id("width-input").unwrap().dyn_into::<HtmlInputElement>().unwrap().value();
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let re = Regex::new("^(0*)(1|[2-9]|[1-9][0-9]|[1-8][0-9]{2}|9[0-8][0-9]|99[0-8]|999)$").unwrap();
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if re.is_match(&text) {
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self.width = text.parse().unwrap();
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let mines = get_mines();
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self.num_mines = mines.min(self.height * self.width);
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self.game = Game::new(self.height, self.width, self.num_mines);
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self.game.start_board();
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}
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},
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Msg::UpdateMines => {
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let mines = get_mines();
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if mines <= self.height * self.width {
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self.num_mines = mines;
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self.game = Game::new(self.height, self.width, self.num_mines);
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self.game.start_board();
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}
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}
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}
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true
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@@ -42,7 +42,10 @@ impl Component for BoardComponent {
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fn view(&self, ctx: &Context<Self>) -> Html {
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let b = ctx.props().board.get_board().to_owned();
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let b = ctx.props().board.get_board().clone();
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let height = self.board.get_height();
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let width = self.board.get_width();
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html! {
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<div class="board">
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@@ -51,7 +54,12 @@ impl Component for BoardComponent {
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<>
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{row.into_iter().map(|c| {
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html! {
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<Button onsignal={self.link.callback(move |_| Msg::Discover{cell: c})} flagsignal={self.link.callback(move |_| Msg::Flag{cell: c})} cell={c}/>
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<Button
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onsignal={self.link.callback(move |_| Msg::Discover{cell: c})}
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flagsignal={self.link.callback(move |_| Msg::Flag{cell: c})}
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cell={c}
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height={height}
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width={width}/>
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}
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}).collect::<Html>()}
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<br/>
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@@ -71,12 +79,13 @@ impl Component for BoardComponent {
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self.flagsignal.emit(cell);
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}
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}
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false
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true
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}
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fn changed(&mut self, ctx: &Context<Self>, _old_props: &Self::Properties) -> bool {
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self.board = ctx.props().board.clone();
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self.onsignal = ctx.props().onsignal.clone();
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self.flagsignal = ctx.props().flagsignal.clone();
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true
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}
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@@ -1,3 +1,5 @@
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use std::fmt::format;
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use yew::{prelude::*, html::Scope};
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use crate::minesweeper::cell::Cell;
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@@ -8,7 +10,9 @@ pub struct Button {
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link: Scope<Self>,
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cell: Cell,
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onsignal: Callback<Cell>,
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flagsignal: Callback<Cell>
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flagsignal: Callback<Cell>,
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width: usize,
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height: usize,
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}
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pub enum Msg {
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@@ -19,6 +23,8 @@ pub enum Msg {
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#[derive(Clone, PartialEq, Properties)]
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pub struct Props {
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pub cell: Cell,
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pub width: usize,
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pub height: usize,
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pub onsignal: Callback<Cell>,
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pub flagsignal: Callback<Cell>
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}
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@@ -32,30 +38,36 @@ impl Component for Button {
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link: ctx.link().clone(),
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cell: ctx.props().cell.clone(),
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onsignal: ctx.props().onsignal.clone(),
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flagsignal: ctx.props().flagsignal.clone()
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flagsignal: ctx.props().flagsignal.clone(),
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width: ctx.props().width.clone(),
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height: ctx.props().height.clone()
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}
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}
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fn view(&self, _ctx: &Context<Self>) -> Html {
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let mut style = String::new();
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if !self.cell.is_hidden() {
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style = format!("background-color: #2f2f2f; color: #ffffff; transition: background-color 0.5s, color 0.5s; transition-delay: {}s, {}s;", self.cell.get_delay(), self.cell.get_delay());
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}
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html!{
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let style_width = format!("width: calc(max(min({}vw - ({}vw), {}vh - ({}vh) - ({}px)), 25px)); ", (100 / self.width) as f32, (40 / self.width) as f32, (100 / self.height) as f32, (20 / self.height) as f32, (110 / self.height) as f32);
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let style_font = format!("font-size: calc(0.5 * max(min({}vw - ({}vw), {}vh - ({}vh) - ({}px)), 20px)); ", (100 / self.width) as f32, (40 / self.width) as f32, (100 / self.height) as f32, (20 / self.height) as f32, (110 / self.height) as f32);
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// 100% = 20hv + (2 * n + 1) + n * x
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let mut style = if !self.cell.is_hidden() {format!("background-color: #2f2f2f; color: #ffffff; transition: background-color 0.5s, color 0.5s; transition-delay: {}s, {}s; ", self.cell.get_delay(), self.cell.get_delay())} else {"".to_string()};
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style.push_str(&style_width);
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style.push_str(&style_font);
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html!{
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<button
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class={if self.cell.is_hidden() {"button-hidden"} else {"button-shown"}}
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onclick={self.link.callback(|_| Msg::Clicked)}
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oncontextmenu={self.link.callback(|_| {Msg::RightClicked})}
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style={style}>
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if self.cell.is_flagged() {
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<svg xmlns="http://www.w3.org/2000/svg" class="icon icon-tabler icon-tabler-pennant-filled" width="24" height="24" viewBox="0 0 24 24" stroke-width="2" stroke="currentColor" fill="none" stroke-linecap="round" stroke-linejoin="round">
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<svg xmlns="http://www.w3.org/2000/svg" class="button-icon icon icon-tabler icon-tabler-pennant-filled" width="24" height="24" viewBox="0 0 24 24" stroke-width="2" stroke="currentColor" fill="none" stroke-linecap="round" stroke-linejoin="round">
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<path stroke="none" d="M0 0h24v24H0z" fill="none"></path>
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<path d="M10 2a1 1 0 0 1 .993 .883l.007 .117v.35l8.406 3.736c.752 .335 .79 1.365 .113 1.77l-.113 .058l-8.406 3.735v7.351h1a1 1 0 0 1 .117 1.993l-.117 .007h-4a1 1 0 0 1 -.117 -1.993l.117 -.007h1v-17a1 1 0 0 1 1 -1z" stroke-width="0" fill="#ffffff"></path>
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</svg>
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} else {
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if self.cell.is_mine() && !self.cell.is_hidden(){
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<svg xmlns="http://www.w3.org/2000/svg" class="icon icon-tabler icon-tabler-bomb-filled" width="24" height="24" viewBox="0 0 24 24" stroke-width="2" stroke="currentColor" fill="none" stroke-linecap="round" stroke-linejoin="round">
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<svg xmlns="http://www.w3.org/2000/svg" class="button-icon icon icon-tabler icon-tabler-bomb-filled" width="24" height="24" viewBox="0 0 24 24" stroke-width="2" stroke="currentColor" fill="none" stroke-linecap="round" stroke-linejoin="round">
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<path stroke="none" d="M0 0h24v24H0z" fill="none"></path>
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<path d="M14.499 3.996a2.2 2.2 0 0 1 1.556 .645l3.302 3.301a2.2 2.2 0 0 1 0 3.113l-.567 .567l.043 .192a8.5 8.5 0 0 1 -3.732 8.83l-.23 .144a8.5 8.5 0 1 1 -2.687 -15.623l.192 .042l.567 -.566a2.2 2.2 0 0 1 1.362 -.636zm-4.499 5.004a4 4 0 0 0 -4 4a1 1 0 0 0 2 0a2 2 0 0 1 2 -2a1 1 0 0 0 0 -2z" stroke-width="0" fill="#ffffff"></path>
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<path d="M21 2a1 1 0 0 1 .117 1.993l-.117 .007h-1c0 .83 -.302 1.629 -.846 2.25l-.154 .163l-1.293 1.293a1 1 0 0 1 -1.497 -1.32l.083 -.094l1.293 -1.292c.232 -.232 .375 -.537 .407 -.86l.007 -.14a2 2 0 0 1 1.85 -1.995l.15 -.005h1z" stroke-width="0" fill="#ffffff"></path>
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@@ -64,9 +76,7 @@ impl Component for Button {
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{&self.cell.to_string()}
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}
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}
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// { }
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</button>
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}
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}
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@@ -79,12 +89,15 @@ impl Component for Button {
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self.flagsignal.emit(self.cell);
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},
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}
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false
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true
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}
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fn changed(&mut self, ctx: &Context<Self>, _old_props: &Self::Properties) -> bool {
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self.cell = ctx.props().cell.clone();
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self.onsignal = ctx.props().onsignal.clone();
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self.flagsignal = ctx.props().flagsignal.clone();
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self.width = ctx.props().width.clone();
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self.height = ctx.props().height.clone();
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true
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}
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}
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@@ -113,5 +113,4 @@ impl Game {
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pub fn set_flag(&mut self, pos: (usize, usize), flag: bool) {
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self.board.set_flag(pos, flag);
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}
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}
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43
styles.css
43
styles.css
@@ -1,15 +1,15 @@
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:root {
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font-family: Verdana, Geneva, Tahoma, sans-serif;
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font-size: 16px;
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line-height: 24px;
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font-weight: 400;
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color: #0f0f0f98;
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background-color: #2f2f2f;
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/* position: absolute; */
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height: 100%;
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display: flex;
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width: auto;
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display: inline-block;
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justify-content: center;
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font-size: 25px;
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text-align: center;
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font-synthesis: none;
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text-rendering: optimizeLegibility;
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@@ -19,10 +19,12 @@
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}
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.container {
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display: block;
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display: flex;
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justify-content: center;
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margin: 0;
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flex-direction: column;
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padding: 10vh;
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white-space: nowrap;
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width: auto;
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}
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button {
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@@ -58,11 +60,18 @@ button {
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}
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.game {
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position: relative;
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z-index: 1;
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display: flex;
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justify-content: center;
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background-color: #2f2f2f;
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width: 100%;
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}
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.board {
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display: flexbox;
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justify-content: center;
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/* width: calc((min(10vw - (2vw), 10vh - (2vh) - (110px / 10)) + (1px * 10)) * 10); */
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width: 100%;
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}
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.button-reset {
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@@ -117,7 +126,7 @@ button {
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.custom-settings {
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display: flex;
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flex-direction: row;
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justify-content: space-between;
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justify-content: space-evenly;
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}
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.preset-settings {
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@@ -127,6 +136,7 @@ button {
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}
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.setting {
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width: 176px;
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display: flex;
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justify-content: center;
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align-items: center;
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@@ -135,6 +145,7 @@ button {
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.preset-setting {
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/* height: 25px; */
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width: 176px;
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margin: 2px;
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border-radius: 8px;
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border: 1px solid transparent;
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@@ -165,24 +176,21 @@ button {
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}
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.button-hidden {
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font-size: 25px;
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aspect-ratio: 1 / 1;
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/* font-size: 25px; */
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color: rgba(15, 15, 15, 0.0);
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background-color: #0f0f0f98;
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box-shadow: 0 2px 2px rgba(0, 0, 0, 0.2);
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height: 50px;
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width: 50px;
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transition: background-color 0.5s;
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-webkit-transition: background-color 0.5s;
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}
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.button-shown {
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font-size: 25px;
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aspect-ratio: 1 / 1;
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font-size: calc(5 * min(1vw, 1vh));
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font-weight: 700;
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color: #0f0f0f98;
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background-color: #2f2f2f;
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height: 50px;
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width: 50px;
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}
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.button-hidden:hover {
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@@ -204,6 +212,11 @@ button {
|
||||
-webkit-transition: background-color 0.5s;
|
||||
}
|
||||
|
||||
.button-icon {
|
||||
width: 70%;
|
||||
height: 70%;
|
||||
}
|
||||
|
||||
input,
|
||||
button {
|
||||
outline: none;
|
||||
|
||||
Reference in New Issue
Block a user