Did an oopsie, now it's fixed
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@@ -33,7 +33,7 @@ impl Component for App {
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type Properties = ();
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type Properties = ();
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fn create(ctx: &Context<Self>) -> Self {
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fn create(ctx: &Context<Self>) -> Self {
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let mut game = Game::new(50, 40, 200);
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let mut game = Game::new(10, 10, 10);
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game.start_board();
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game.start_board();
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// info!("\n{}", game.get_board().to_string());
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// info!("\n{}", game.get_board().to_string());
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@@ -44,7 +44,7 @@ impl Component for Button {
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class={if self.cell.is_hidden() {"button-hidden"} else {"button-shown"}}
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class={if self.cell.is_hidden() {"button-hidden"} else {"button-shown"}}
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onclick={self.link.callback(|_| Msg::Clicked)}
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onclick={self.link.callback(|_| Msg::Clicked)}
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// oncontextmenu={self.link.callback(|_| Msg::Clicked)}
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// oncontextmenu={self.link.callback(|_| Msg::Clicked)}
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oncontextmenu={self.link.callback(|_| Msg::RightClicked)}
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oncontextmenu={self.link.callback(|e: MouseEvent| {drop(e); Msg::RightClicked})}
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// style={(if !self.cell.is_hidden() {format!("background-color: #2f2f2f; transition: background-color 0.5s; transition-delay: {}s;", self.cell.get_delay())} else {"".to_string()}).as_str()}
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// style={(if !self.cell.is_hidden() {format!("background-color: #2f2f2f; transition: background-color 0.5s; transition-delay: {}s;", self.cell.get_delay())} else {"".to_string()}).as_str()}
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style={style}>
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style={style}>
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{ &self.cell.to_string() }
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{ &self.cell.to_string() }
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@@ -59,6 +59,9 @@ impl Component for Button {
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// info!("hid (from cell): {}", format!("{:?}", self.cell.is_hidden()));
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// info!("hid (from cell): {}", format!("{:?}", self.cell.is_hidden()));
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self.onsignal.emit(self.cell);
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self.onsignal.emit(self.cell);
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}
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}
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Msg::RightClicked => {
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self.onsignal.emit(self.cell);
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},
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}
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}
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false
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false
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}
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}
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